dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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- Issues
- 3.x Regression: patched `Split/Second` + ReShade 6.8.0 Generic Depth crash
- DX11 as vulkan to run DLSS
- [d3d11] Guard against binding an already-destroyed resource view
- [Discussion] How to achieve the best frame-pacing for dx9-11 games?
- DCS Crashing with explosions
- [util] Only spoof vendor id in New Vegas
- Hard hang during shader compilation burst under load (D3D9), AMD RDNA2/Windows — reproducible across DXVK 2.7.1 / 3.0 / 3.0.2
- "Illegal opcode in command stream" crash in V Rising (Linux, RADV/RDNA3)
- Spec Ops The Line: missing pictures/textures and "buggy" NPC behavior
- [d3d11] Implement NVAPI multiview rendering
- Docs
- C++ not yet supported