dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to dxvk
Help out
- Issues
- [d3d11]: Optimize shader converter lifetime and VA bits calculation
- Fallout new vegas Fps cap at 2k is 120 with nvr but at 4k its 144. No fps clamping solution can fix this at 2k.
- Enable maint11 and enable descriptor heap on Nvidia
- Red textures/particles with custom map assets in StarCraft 2 on NVIDIA 595.x driver
- MDK (MKD3DFX.EXE) fails to work with DXVK, works fine without it
- [util] Allow wildcard option prefixes in user configs
- Guild Wars 2 grid like artifacts / lines on some textures
- State cache causes hard crash on hybrid Intel+NVIDIA laptop when dGPU-generated cache is read by iGPU on subsequent launch (PRIME render offload)
- Bionic Commando 2009 frequent crashing
- [DI request] Make me `DXVK_CONFIG="*.maxFrameRate=60"` configs possible
- Docs
- C++ not yet supported