wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported2 Subscribers
Add a CodeTriage badge to wgpu
Help out
- Issues
- Array Stride Mismatch in vec3-padded Struct
- Mark the device as lost when hal produces a device lost error
- scissor_test_full_rect fails on Vulkan/llvmpipe (Mesa)
- Make wgpu-core less generic (brainstorm)
- Avoid leaking submitted command encoders
- Add a wgpu-core feature flag for turning device lost errors into panics
- Allow infinite floating point literals in Naga
- WGPU leaks the implicit PLL of pipeline layouts
- Incorrect looping in shader on metal
- `Queue[Id(1,2,d3d12)] does not exist` internal panic during `Queue::write_buffer()` on DX12 backend
- Docs
- Rust not yet supported