wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Dependency to "env" makes triangle example not run with wasm_bindgen in browser
- Object-safe traits within wgpu-hal
- Pipeline cache API and implementation for Vulkan
- Vulkan Validation errors when creating sRGB view of storage texture
- Deadlock in Device
- [msl-out] atomic CompareExchange is not implemented
- Multithreaded example
- Last 16-bits of u32 cant be used on certain Qualcomm Adreno GPUs
- Use `enumset` instead of `u128` for feature flags
- Possible incorrect handling of texture arrays in GLSL
- Docs
- Rust not yet supported