wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- VALIDATION_INDIRECT_CALL causes device creation failure on GPUs lacking DYNAMIC_ARRAY_SIZE
- Unsafe multi-queue design RFC
- test(cts): Invoke cts_runner directly instead of via a cargo build
- Cause shader recompilation when changing shader constants in GLES
- Issues when implementing a custom backend
- Implement Ray Tracing on Metal
- Support debug info such as api call count or resource counter
- Provide a Vulkan path for create_surface_metal
- Add clip distances validation for `maxInterStageShaderVariables`
- Confusing conflicting buffer usages
- Docs
- Rust not yet supported