wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- can't open Universal Android Debloater Next Generation v1.2.0
- Remove IDs and Registries
- Validate `maxComputeWorkgroupSize*` and `maxComputeWorkgroupStorageSize`
- When max_compute_invocations_per_workgroup is exceeded at runtime, shader silently fails
- Immediates tracking issue
- Speedup data uploads
- Split shader compilation logic into new wgpu-shaders crate
- Playwright wasm tests
- lavapipe on asahi segfaults on all ray tracing examples
- Ray tracing example tests failing on metal
- Docs
- Rust not yet supported