wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- WGSL: Implement the `linear_indexing` language feature
- metal: fix Simulator and Catalyst GPU capability detection
- Support iOS Simulator and Mac Catalyst
- Memory leak in metal backend in `queue_write_buffer`
- Matrix of the form `matCx2` not getting translated properly when in a uniform buffer
- Upgrade `android-activity` 0.6.0 → 0.6.1
- support `enable clip_distances` extension
- conservative max_storage_buffers_per_shader_stage
- WinRT
- CTS test `createBindGroupLayout:max_resources_per_stage` is very slow on some configs
- Docs
- Rust not yet supported