wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported2 Subscribers
Add a CodeTriage badge to wgpu
Help out
- Issues
- Add emit_int_div_checks option to skip integer division safety wrappers
- Deadlock between Queue::write_texture and Queue::submit via inconsistent ordering of trackers and Texture::initialization_status
- Support 8-bit integers
- Panicing while surface texture acquired causes a panic while unwinding
- Add angle as gl backend on Windows
- Add naga-types crate
- [naga]Naga does not generate `for` loops
- implements #8119 : Metal backend's wgpu_hal::Device::wait implementat…
- fix(wgpu-hal/vk) don't use sequential bindings if pipeline layout is set explicitly
- Validation errors when overdrawing a lot.
- Docs
- Rust not yet supported