wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Small optimization to `prepare_surface_texture_for_submit`
- Add missing `map_label` and ser/de to wgpu-types/texture
- [Breaking] Add an explicit `initial_state` to `create_texture_from_hal`
- Add `StagingBelt::finish_and_recall_on_submit`
- `Sampler buffer of group SamplerIndexBufferKey { group: 0 } not bound to a register` for unused and unbound sampler buffer on DX12
- `wgpu-core` contains deadlocks
- First frame does not render due do being somehow occluded
- Move fence synchronisation into wgpu-hal
- [msl] Make ray queries safer
- Add TextureFormat::srgb_view_formats
- Docs
- Rust not yet supported