wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- [msl] Make ray queries safer
- Deadlock between Queue::write_texture and Queue::submit via inconsistent ordering of trackers and Texture::initialization_status
- Support 8-bit integers
- Panicing while surface texture acquired causes a panic while unwinding
- Add angle as gl backend on Windows
- [naga]Naga does not generate `for` loops
- fix(wgpu-hal/vk) don't use sequential bindings if pipeline layout is set explicitly
- Validation errors when overdrawing a lot.
- use threadgroup pointers instead of references in metal
- implement debugPrintf in msl & spv
- Docs
- Rust not yet supported