wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Document wgpu-hal's synchronisation requirements in wgpu-core
- Support `SUBGROUP_SIZE_CONTROL`: add `subgroup_size` in `PassthroughShaderEntryPoint`
- [WebGPU] Add the ability to interop with external textures
- Hal ray tracing pipelines
- Support creating invalid devices in wgpu-core
- WGSL backend should probably emit `override` declarations, rather than replacing override expressions with constants
- `Sampler buffer of group SamplerIndexBufferKey { group: 0 } not bound to a register` for unused and unbound sampler buffer on DX12
- First frame does not render due do being somehow occluded
- [msl] Make ray queries safer
- Deadlock between Queue::write_texture and Queue::submit via inconsistent ordering of trackers and Texture::initialization_status
- Docs
- Rust not yet supported