wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- [metal] Implement MULTI_DRAW_INDIRECT_COUNT via compute shader emulation
- Implement `texture-component-swizzle`
- fix(glsl-in): support combined sampler2D uniforms
- chore: sync deno
- GLES external texture implementation
- use Metal's Indirect Command Buffers for true GPU-side multi draw indirect
- Data uploading tracking issue
- Metal BLAS -> TLAS builds need synchronisation
- Upgrade to `hashbrown` 0.17
- [core] Implement WebGPUError for WaitIdleError.
- Docs
- Rust not yet supported