gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Claude Code Review Report
- Support GDScript async function for Rust script-virtual function
- Fix `#[var(pub)]` panic during `OnEditor<Gd<T>>` reload
- Singletons are now cached
- Implement the Default trait with more specific code than the derived Default, for DuplicateFlags.
- Add 'with' and 'without' methods to EngineBitfield.
- Add PhantomData<T> support for the GodotConvert derive macro
- Localization
- Problem with usize/i64 mismatch for indices in custom array-like APIs
- Rust-side `Variant` marshalling
- Docs
- Rust not yet supported