godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Godot 3.x (Linux): Major stutter/freeze after every several minutes of gameplay
- FileDialog with File System chosen for Access has a far too large minimum width.
- Reimporting saved-to-file meshes removes materials
- 2D Light Occlusion appears broken in 3.5.2 and also 4.1
- Document performance caveats of RGB image formats versus RGBA
- Syntax highlighting for unique node names is not working with inline annotations
- Make the occlusion culling debug draw mode draw a translucent overlay
- Godot 4.1 closes by itself.
- Attach Node Script window use different default Path value before and after save scene
- Scaling artifacts when viewport is scaled up and texture filtering is disabled
- Docs
- C++ not yet supported