godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Wrap mouse for blender-style transforms move axial error; special angles cannot be moved; unable to move in the vertical axis of the viewport models.
- set_length of GrooveJoint2D doesn't change its length
- Silent crash while using a SubViewport
- Buttons "normal" stylebox content margins override other styleboxes content margins
- Additive blend mode causes shimmering with FSR 2.
- NVIDIA Instant Replay status indicator is everywhere now
- Getting depth texture from viewport loses precision
- Vulkan: SDFGI incorrectly reads certain high-contrast textures for cascade generation
- [3.x] Fix "Changing .import file externally doesn't trigger asset reimport"
- CollisionObject3D doesn't check for `CSG*` objects with `Use Collision` enabled in their collider warning check.
- Docs
- C++ not yet supported