godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- str(0.0 * -1.0) produces "-0", expect "0"
- Add support for selecting multiple properties with `PropertySelector`
- Optimize Viewport's `_gui_find_control_at_pos` for `Container` nodes
- Don't warn of shadowing non-static variables in static contexts
- Add `is_colliding` method to `SpringArm3D`
- Expose viewport `gui_find_control` to scripting
- DDS with implicit first mipmap size fails to import
- UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn
- Running LOD generation under tsan uncovers lock-order-inversion
- Network.disconnect_peer() will terminate client connectivity before any rpc() calls can happen.
- Docs
- C++ not yet supported