godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- dragging NodePath, Resource, and property not work on floating script editor
- CSGPolygon that uses Path3d produces `"ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D() at: get_global_transform (scene/3d/node_3d.cpp:343)" on "get_tree().reload_current_scene()"`
- `RichTextLabel`: usage of `Push` and `Pop` functions leads to errors when using `RemoveParagraph()`
- Add VK_EXT_line_rasterization
- Overlapping Light2Ds on a "light only" Sprite2D blows out sprite's alpha
- WINDOW_MODE_WINDOWED acting weird
- Control grow_horizontal displays incorrect parameters
- Shader Globals Don't Count As Dependencies
- servers/rendering/renderer_scene_cull.cpp:3401 - Parameter "scenario" is null.
- When multiple controller or other Input devices are mapped to the same InputMap action, the action is "eaten" or not consistently triggered
- Docs
- C++ not yet supported