godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- `memalloc` and `memrealloc` return non-nullptr when size is 0
- Instances of inherited scenes are not updated properly after changing any property
- Editor hangs/crash when previewing a `Camera3D` with scale approaching 0
- buggy editor preview on android
- Improve ucaps.h `_find_upper()` and `_find_lower()` performance
- Ignore all material that use transparency in OccluderInstance3D baking.
- Can only run projects using the Compatibility rendering method, even though the hardware supports Vulkan
- Add editor check for compatible visibility layers for `CanvasItem`
- Add custom data to item in mesh library
- Runtime TileData modifications are reset after TileMapLayer _rendering_update
- Docs
- C++ not yet supported