godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Bind `Material.get_shader_rid`
- [RFC] D3D12: Use waitable swap chain to reduce input latency
- physics_interpolation makes PackedVector2Aray keyframed animations inconsistent
- Local to Scene resources implicitly create overrides in inheriting scenes within the editor
- CharacterBody2D without velocity get sticky collision
- GPUParticles3D - changing the mesh from a non-trail-mesh to a trail-mesh makes particles disappear
- HTTPClient does not resolve internationalized domain names
- Resource thumbnails don't update automatically when the resource is being edited (needs an inspector rebuild to show up)
- RichTextLabel StyleBox shadow is not fully displayed due to Clip Contents being enabled by default
- Unset properties of an "instantiated" scene (in-editor) override adjustments made in the inherited scene
- Docs
- C++ not yet supported