godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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C++ not yet supported1108 Subscribers
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Help out
- Issues
- changing tabs bug
- Node 'is_node_ready()' function and 'ready' signal do not function as expected with coroutines
- Godot crashes without reason
- TextureLod mipmap broken in FSR 2.2
- NavigationRegion3D with multiple floor levels bakes polygons with wrong height
- Using the RenderingServer to add a texture to the scene, the texture appears at bad position during one frame
- Exports from CLI return exit code 0 when failed to build C# project.
- Add GDApprox test helper for approximate checks of float-based types
- Switching between tabs in the editor causes flickering between tab contents
- RenderingDevice: Wait for present if supported (Vulkan Windows/X11/Wayland - needs testing)
- Docs
- C++ not yet supported