godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Refactor `Variant` `can_convert` and `can_convert_strict` to produce a bit less and easier to read code.
- Re-implement `String.get_slice_count` as `count() + 1`, which has the same logic.
- RayCast3D collision detection issue in simple demo scene
- Exported property doesn't change when changed in the editor
- Internal Script Error: Opcode 0 (Please report) when using CACHE_MODE_IGNORE_DEEP with ResourceLoader.load()
- [4.4.dev7] Clicking on Play Animation in the Animation tab frequently freezes the engine
- Imported audio `loop_offset` is ignored by `AudioStreamPlayer` in `PLAYBACK_TYPE_SAMPLE` (web)
- Add options to control if ".uid" files are generated
- UI issues using the Microsoft Surface
- Polygon2D does not deform it's mesh using the physics-interpolated position of Bone2Ds
- Docs
- C++ not yet supported