godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Performance and memory optimization for open addressing hash structures(`AHashMap`, `OAHashMap`, `HashSet`)
- LightmapGI: Use Geomerics technique for retrieving irradiance from SH
- Jolt: Body penetration issues compared to GodotPhysics3D
- Implement `@no_storage` annotation
- string exceeds 65535 bytes in length error when building cloned repo
- Typed array multhithreading issue
- Increase WorldBoundaryShape3D size to 8192x8192 when using Jolt
- NavigationAgent2D.velocity_computed emits zero vector when NavigationAgent2D.set_velocity not called.
- Add EditorInterface methods to get the 2D current grid snapping options
- Inheriting from Translation class in gdscript crashes the Editor & Game on startup
- Docs
- C++ not yet supported