godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Style: Refactor pre-commit scripts
- In canvas shader, INSTANCE_ID is always 0.
- Graphics shake violently if physics interpolation is enabled at runtime
- Camera2D stops scrolling if physics interpolation is enabled at runtime
- Add `body_is_valid()` to PhysicsServers and remove invalid exceptions in `PhysicsBodyXD/SoftBody3D::get_collision_exceptions()`.
- Auto interface scaling for the editor does not work on a per-monitor basis on Wayland.
- Setter called twice if script is extended in instance
- AudioStreamPlayer doesn't loop with parameters/looping set to true in web export
- Having free() in a script in the scene tree will throw an error in exported game
- godot crashes after I close the debug window with the game
- Docs
- C++ not yet supported