godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [Windows] Flickering and/or excessive slowdown in editor subwindows
- CharacterBody2D scale error
- Audio glitches out on audio source with a low playback sample rate in a project with LPF that has higher than 16kHz cutoff
- C#: Expose `rid_allocate_id` and `rid_from_int64`
- Tweening a Decal scale to zero make it endlessly spam error (Condition "det == 0" is true.)
- Lags when focussing the editor on Fedora 41 on Gnome Wayland
- Timer shouldn't automatically disable its autostart property
- Mouse cursor stays locked / captured even after hitting a breakpoint with an IDE like Rider on certain Linux systems
- Crash on game exit if a GDScript lambda is assigned to a static variable of another script
- get_window().is_embedded() should return true when the window is embedded to the editor Game tab
- Docs
- C++ not yet supported