godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- free.call_deferred() fails only in template_release
- Binary and Hexadecimal literals cannot include a separator underscore between literal and the number
- Error from cyclic dependencies introduced in 4.4.beta3 (doesn't reproducible in 4.3.stable)
- AudioEffectCapture Produces Distorted Output on 44.1 kHz Input Systems
- @export_storage serializing Node not as NodePath but as full data
- Game freezes over and over when playtesting
- AutoLoad not call ready method when c# project Rebuild
- Godot 4.4beta3 crashes on Chrome OS' Linux subsystem (virgl driver)
- ResourceLoader fails to find Shader SubResource on Editor Launch
- `call_thread_safe()` from main thread to sub thread node runs on the main thread
- Docs
- C++ not yet supported