godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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C++ not yet supported1108 Subscribers
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- Issues
- [OS] Add `working_dir` and `env` to `execute*` and `create_process` methods.
- Favorite properties aren't stored across projects
- Add unit test to check if the button was pressed
- LightmapGI makes dynamic objects too bright in indoor scenes, even when Interior is enabled
- Crash in Win11
- Convert VisualShader resources to Shader on export
- Unhelpful error message when assiging an incorrect key type with typed dictionaries
- Static typing checks do not respect covariance of overridden method when called from object cast as parent type
- Shader Editor: `elif` colored as flow control statement but not existing in Godot Shading Language
- Duplicating a class which extends Resource changes it's type
- Docs
- C++ not yet supported