godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- SignedAngleTo is not invariant along the rotation axis
- Display the driver name in the editor next to the renderer name
- SoftBody3D objects have incorrect normals at runtime
- Asset Library prints "TLS handshake error: -9984" when a given asset's icon uses an invalid TLS certificate
- Metal GPU profiling/frametime does not work
- Enabling glow breaks stereo rendering in WebXR
- `EditorDebuggerSession`'s `stopped` signal fires twice if user closes game using the `Stop Running Project` hotkey from the game.
- Colliders not overlapping but colliding
- Allow toggling 2D collision shape visibility at runtime
- Improve `ScrollContainer::ensure_control_visible`
- Docs
- C++ not yet supported