godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- The #113537 increased CPU usage.
- Fix `Input.is_action_just_pressed_by_event` / `Input.is_action_just_released_by_event` not working for `InputEventMouseButton`
- Fix updating of closed script files
- Use the same (Metal/D3D12 -> Vulkan) init order in the RD support checks, BetsyCompressor, and lightmap baking.
- Ternary statements switching on types have the wrong inferred type
- Godot 4.6rc1: macOS exports slow.
- `AudioStreamWAV::load_from_file`: Do not load file into memory
- GDScript: Fix loading of `GDScript` resource imported from another file extension
- Memory Access Out Of Bounds On Web Export (Release Builds)
- Expose `object.get_class_name()`. Deprecate `object.get_class()`
- Docs
- C++ not yet supported