godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Microphone Garbling
- Animation track with UpdateMode set to Discrete are not reset by the Deterministic option
- C#: Generate interfaces for all Godot classes to enable unit testing
- [4.5] Impossible to set the Directional Soft Shadow Filter Quality to Ultra on D3D12 (solved in 4.6)
- Condition "!success" is true. and Parameter "_fp" is null.
- XRHandModifier3D moves invalid joints to the world origin
- Keep `ScriptEditor` history when closing tabs
- Quaternion(Vector3 arcFrom, Vector3 arcTo) may have a little mistake in Godot 4.5.1 mono
- Type cast of `PackedXXXArray` is not shared with original one.
- Share tonemapper code between the Forward+ and Mobile renderers.
- Docs
- C++ not yet supported