godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- XRHandModifier3D moves invalid joints to the world origin
- Keep `ScriptEditor` history when closing tabs
- Quaternion(Vector3 arcFrom, Vector3 arcTo) may have a little mistake in Godot 4.5.1 mono
- Type cast of `PackedXXXArray` is not shared with original one.
- Share tonemapper code between the Forward+ and Mobile renderers.
- The #113537 increased CPU usage.
- Fix `Input.is_action_just_pressed_by_event` / `Input.is_action_just_released_by_event` not working for `InputEventMouseButton`
- Fix updating of closed script files
- Use the same (Metal/D3D12 -> Vulkan) init order in the RD support checks, BetsyCompressor, and lightmap baking.
- Ternary statements switching on types have the wrong inferred type
- Docs
- C++ not yet supported