godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Core: Delete implicit `Variant` comparison by default
- OpenXR: Fix PICO Ultra controller support
- `CharacterBody*D.get_gravity()` only considers changes to area overrides when moving
- [Editor] Add support for setting property hints for theme constants.
- Android: Fix gamepad L2/R2 digital button bindings.
- Microphone Garbling
- Animation track with UpdateMode set to Discrete are not reset by the Deterministic option
- C#: Generate interfaces for all Godot classes to enable unit testing
- [4.5] Impossible to set the Directional Soft Shadow Filter Quality to Ultra on D3D12 (solved in 4.6)
- Condition "!success" is true. and Parameter "_fp" is null.
- Docs
- C++ not yet supported