godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `MultiMeshInstance3D` throws errors in editor when its scene is opened and a parent scene is also open
- CodeEdit: Make close brace skipping dependent on brace balance
- Editor: Add classic text search functionality to Output panel
- `Timer` that ticks on physics and ignores timescale is wrong
- When `SkeletonIK3D` does not have a target set it will continue to refer to the old global pose in world space
- TileMapLayer does not emit changed signal when cells are changed
- Add `HashSet.duplicate()`
- [Editor] Use Icons for FindInFiles Buttons
- Simplify `TranslationDomain` Workflow
- Add nested container type support for Arrays and Dictionaries
- Docs
- C++ not yet supported