godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- @export_range does not create a slider for ints by default
- Use resizing to align textures to the next block size when compressing
- MultiMesh: Allow getting 3D transforms regardless of internal format
- Make `NodePath` copy-on-write, to avoid it changing accidentally (through copies)
- [Windows] Use custom SVG cursors for missing `GRAB` and `CAN_DROP`.
- Floating transient docks don't open as windows
- _validate_property is called before _ready
- Calling `AnimationMixer.remove_animation_library(name : StringName)` from @tool script doesn't remove the library from `animation_libraries`
- Exclude unsupported pixel formats from Linux camera feed
- Optimize Skeleton3D
- Docs
- C++ not yet supported