godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Boolean variable showing GDScriptFunctionState in some cases
- C#: Intermittent Handle is not initialized when instantiating a PackedScene referencing a cached CompressedTexture2D
- AnimationStateMachine `advance_on_start` option doesn't work correctly except transition on the first time
- Filesystem: duplicated items aren't focused
- [4.4] glibc pthread_mutex_lock Fatal Crash
- TileMapLayer terrain problem with overlapping rectangles
- Input `is_action_released` event gets passed through to `_unhandled_input` when control gets hidden
- RichTextLabel incorrectly creates a scrollbar when overflowing
- Add support for creating protected content for the main swapchains
- Updating texture_rd_rid of Texture#DRD is not reflected by user materials of the Texture#DRD in certain cases
- Docs
- C++ not yet supported