godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Escape should discard Output panel (but not Shader editor when discarding a tooltip)
- has_method does not work on class
- Window dimensions are limited by wrong monitor
- When removing a TileMap node (or its parent), remove_child method sometimes causes a crash.
- A lot of errors after delete folder with Script and Node
- OBJ with many meshes is imported as one large mesh
- Add "rename_dependencies" to ResourceLoader
- Material not saved after shader saved to its own file
- High frame delay causes rendering issues with auto exposure enabled [GLES3]
- [Bullet] Kinematicbody snap drags objects down even without any velocity
- Docs
- C++ not yet supported