godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Clarify string length storage in `store_pascal_string`
- GDScript: Prevent function states from leaking into typed temporaries, when overwriting with coroutines
- GDScript: Reduce memory overhead from hot reloading
- Show favorited inspector properties in their original spot
- Application paused when enter pip_mode.
- Expose `get_stream_name` in `AudioStream`
- Quick Open does not find any text files (.txt, .md) unless a text file has already been opened in the Script Editor this session
- Make templates be compilable when `disable_physics_3d` is enabled
- Add editor setting to allow showing incompatible assets in the store
- Paste as Replacement fails when pasting object with children
- Docs
- C++ not yet supported