godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Node.get_path_to() use_unique_path does not work when called on target's owner
- Debugger lag and even crashes when large error amounts acumulated
- Editor ignores special keys when using alternative keyboard layout (Neo2, NeoQwertz)
- Summator C++ example fails to compile
- [TextEdit] Separate clear() and menu "Clear" undo behavior
- _process() "catches up" after pause-unpause
- Exclude `EngineDebugger` and related code from release builds
- MSAA produces incorrect normals at surface edges in Forward+ renderer
- Prevent viewport size getting out of sync in X11
- Add enumerate function (similar to python)
- Docs
- C++ not yet supported