godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix invisible Path3D gizmos
- Crash on launch of Mobile renderer project on MacBook Air, fallback to Open GL 3 (compatibility) not triggering
- SpinBox focus_exited is not emitted when it should
- Document `Skeleton3D.create_skin_from_rest_transforms`
- Android: 3D Scaling decreases but never increases performance unless 0.1
- `@tool` resources share the same `Array`/`Packed_Array` references upon "Paste as Unique"/"Make Unique" duplications, causing unwanted mutations.
- Add per-physics-tick allocation warnings for specific classes
- Add `ValuePtr` (like `std::indirect`). Halve `SignalData` size from ~176 -> ~80 bytes (12mb off editor)
- Exports since 4.6.1 suddenly include 4.8 MB of ICU data
- Tighten `GDType` registration restrictions by auto-finalizing it after `Object` registration events
- Docs
- C++ not yet supported