godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] Convert TSCN files into binary .scn on export by default
- KinematicCollision much less accurate in GodotPhysics compared to Bullet
- `OS.execute()` does not work with `xcopy` on Windows (release exports only)
- Win+D combination make screen clear if "2D" + "expand" window strech mode set in project settings
- Vulkan: Normals don't update on skinned meshes when transformed by scaling or translating
- use scons compiler R_AARCH64_LD64_GOTPAGE_LO15 errors
- Shader on MeshInstance2D has no effect
- Enabling verbose output makes `add_surface_from_arrays` 100 times faster
- Lightmaps look washed out in GLES3 unless Hdr As Srgb is enabled in the lightmap EXR's import settings
- [3.x] Xbox One Controller not detected by Godot Engine macOS
- Docs
- C++ not yet supported