godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Gizmos and meshes flicker or do not render at all with a quadmesh and world environment (GLES3, Intel Windows driver bug)
- Delete and Insert keys do not work at all, Shift+arrow selects text permanetly
- [3.x] Add maximum roughness cutoff to SSR to improve performance
- Severe 2D rendering performance drops on Windows since Godot 3.3 when using GLES3
- [3.x] Expose `String::bin_to_int64` over to GDScript
- Godot 3.4.x breaks all prior versions of Area2D because it changes body from int to RID
- Curve2D points being reused when preloaded
- Only some pixels on 2d sprite stretch when moving against an object (KinematicBody2D)
- [GLES3] HTML5 exports cause Chrome to lock up for 30 seconds or so
- Viewport property "Handle Input Locally" gets set to false for no apparent reason, including in the editor, when it is a child of ViewportContainer.
- Docs
- C++ not yet supported