godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- PathFollow2D does not update child AnimatableBody2D's collision
- Vulkan: SDFGI doesn't render on macOS (Intel/AMD/NVIDIA)
- "Too many warnings! Ignoring warnings for up to 1 second." message gets printed without end when the number of warnings exceeds "Max Warnings Per Second" in the project settings
- static function argument is incorrectly reported as shadowing a member variable
- Vulkan Mobile: Orientation Sensor / Some artifacts appear
- Any edit box that gets the focus does not follow the scroll (DisplayServer regression)
- Misleading error dialogs when opening "broken" project (importing from older version)
- [3.x] Added grid scale property for the `HeightMapShape`
- Asset library can't be reached when AdGuard is running on macOS
- "Signal is already connected" when callable has different binds
- Docs
- C++ not yet supported