godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Do not include prefix in `owned_unique_nodes` HashMap
- Mesh from blender importer is not bound to skeleton
- MSBuild output garbled
- Refactor multiple core/math functions
- Icons on the very top of the inspector look blurry
- Control theme changes in 3.X resulting in some considerable performance regressions
- Bug with the refresh of the resource type data shown in the editor
- Print warning when running 32-bit Godot binary on 64-bit Windows
- 3.5 + C# crashes(Closes) constantly: WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
- Add a method to print the stack trace
- Docs
- C++ not yet supported