godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Jitter when colliding a corner (KinematicBody2D and CollisionShape2D)
- Vulkan Clustered: OmniLight3D's casted light close to the bottom of the window not rendered properly
- The new terrain system doesn't match full 3x3 bitmasks
- [Godot 4] Audio pop on looping with loop offset > 0
- Clicking on a sub-resource closes the sub-inspector it is located in, instead of opening in a sub-inspector, if an EditorPlugin `handles` it
- Add shuffle_custom method to Array
- [3.x] Game consumes 100% CPU if the window is covered by another OS window (macOS)
- Godot 4.0 Terrain tiles not updating
- Vulkan: ReflectionProbe consumes far too much VRAM
- Add Node selector on Texture2D drag 'n' drop (in 3D)
- Docs
- C++ not yet supported