godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Improper collision detection at edges of trimesh collision shapes
- PanoramaSky exhibits rendering artifacts on Android unless shader high float precision is enabled in GLES2
- glTF `.import` files include slice information for 256 slices, if any animation options are set
- Garbled text rendering in editor with GL Compatibility renderer
- New SampleRate audio effect
- Add documentation on how to fix corrupt UIDs in a project (workaround inside)
- Disable `display_folded` and `editable_instance` in release builds
- Size of HTML5 exports has increased significantly between 3.x and 4.0.beta
- NavigationServer rebaking performance can be too low
- Godot does not indicate that there are changes to the scene when you expand or collapse a node (but the changes exist in the tree that is saved with the scene).
- Docs
- C++ not yet supported