godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [WIP] Refactor `EditorSceneFormatImporter`
- Fix incorrectly documented default value for PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR
- Add PCKReader class
- GDScriptAnalyzer: Allow utility functions to be evaluated as constant
- [Editor] Add editor setting to override environment variables.
- OS_LinuxBSD::shell_open does not unset LD_PRELOAD, which breaks Chrome w/ Steam on Linux
- Cracking noise when closing the game by stopping the project from the editor
- Failed to sign apk when exporting from Godot.app on macOS
- Fix `NodePath` property assignments when reparenting nodes
- Godot 3.5 creates 10 - 100 x storage size .scn // can't upload to .HTML . . .
- Docs
- C++ not yet supported