godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- C# Game crashes randomly on changing scenes with USER ERROR: FATAL: Condition "gchandle.is_released()" is true
- Standard material have strange behavior with next pass materials
- Crash when Colour Picking with ColorRect
- godot crashes uppon opening a project witht the forward+ renderer.
- Volumetric Fog stops working when enabling shadows for positional lights until 3D buffers are recreated
- Adding `clip_uv` parameter description
- Always wait for effective resizing?
- Add `draw_texture_rotated()` to CanvasItem
- Godot 4 for Linux runs noticeably slower with non-Latin script language than with latin script language
- x11 splash screen is usually not right size
- Docs
- C++ not yet supported