godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add custom data to item in mesh library
- Viewport cull mask and canvas item visibility layer not working
- Change default value for Visible Layer in canvas item
- State Machine Editor - Animation Node Groups
- Switching back to previously loaded scene fails using load_scene_from_packed
- Add code block example to `AudioStreamPolyphonic `
- Updating Area2D collision layer does not emit entered signal of already intersecting Area2Ds
- Terrible performance with more than a few CharacterBody3D's moving around in a production level.
- Having a native subwindow visible makes CPU% go from ~10% to ~80% with Linux compatibility renderer (VSync doesn't work)
- USER ERROR: FATAL: Index p_index = 4294967294 is out of bounds (count = 32772). at: operator[] (./core/templates/local_vector.h:161)
- Docs
- C++ not yet supported