godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- When enabling BPTC format in a project, Godot doesn't pick the BC4 compressing format for normal maps automatically anymore.
- Shaders modified on disk don't get reloaded
- ViewportTexture flashes when mapped into emission
- AnimationStateMachine.travel() method crashes when called from _physics_process() method
- Saving resources is finnicky
- Deleting a Node modifies it saved animation file without intention
- Autoloaded scripts not generating nodes under root in C#
- Changing the base class of a tool script after deleting a node holding it will throw errors
- CameraServer.FeedImage: Duplicate values in Enumeration Values cause issues for language bindings like Swift and Rust
- Directional shadows broken for Distance Fade objects with Pixel Dither or Object Dither
- Docs
- C++ not yet supported