godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Next pass in CanvasItemMaterial seems to do nothing?
- C# auto complete for _Input spits out an invalid variable name '@event'
- Disabling/removing an editor plugin defining custom types doesn't reverts custom icons
- GPUParticles3D shadows don't update when the node is outside the camera frustum (and CPUParticles3D does not trigger redrawing)
- Area/Area2D doesn't detect static bodies if "Monitorable" is disabled (3D issue only when using GodotPhysics)
- Project Settings : Autoload tab -- confusing layout, columns cut off, icon illegible
- Undefined behavior when set_script on itself
- Allow drag and dropping audio effects on an audio bus
- Circular script preloading causes leak without warning (both with preload or named classes)
- C# CallDeferred() won't take function names in pascal case
- Docs
- C++ not yet supported