godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Rename `String::size` to `String::buffer_size`, to prevent misinterpretation. Use `length()` instead where appropriate.
- Sync array folded states after movement
- [Web] Fix `separate_debug_symbols=yes` and debug experience
- Fix font resolution issue when setting content_scale_factor during size_changed signal
- find export templates in XDG_DATA_DIRS
- Mouse entered signal not fired while camera is moving
- Normal maps with mipmaps display wrong at seams where the original texture does not
- Focusing text Control (e.g. TextEdit) maximizes game window in certain scenario
- Document CollisionObject3D requires object visibility
- Add scaling of bezier handles when box scaling bezier keys
- Docs
- C++ not yet supported